DAILY ESCAPE
DAY 1
A police pursuit with no finish line. Every section sends more cars,
heavier cars and new ways to stop you. Your score is how far you got.
Losing
They have to box you in: enough directions around you blocked and your
speed gone. Once the box shuts it happens fast.
Boost
Speed when you need it. Barge through cars and blocked roads, fly further off
jumps, and power over ground that would bog you down.
Rocket
Carry up to two; more ammo waits off the racing line. A hit wrecks cars and
throws the rest clear. Use them wisely.
Hazards
Spike strips gut your speed. Oil takes your steering and will spin you right
round if you drive at it hard.
W A S D drive
← → steer
S brake
Space boost
F rocket
Q restart
C camera