DAILY ESCAPE
DAY 1
A police pursuit with no finish line. Every section sends more cars,
heavier cars and new ways to stop you. Your score is how far you got.
Losing
They must box you in — directions blocked, speed gone. Contact alone
never ends a run.
Boost
One charge, long cooldown. Answers rough ground, shredded tyres and a blocked
road — it barges gaps.
Rocket
One shot. Spend it as the box closes, not after.
Hazards
Spikes gut your speed, oil takes your steering. Both leave a gap to thread.
W A S D drive
← → steer
S brake
Space boost
F rocket
Q restart
C camera