0
SECTION 1 0s
0 KM/H
Police nearby: 0
ASPHALT
BOOSTREADY
ROCKETARMED — F
BEING SURROUNDED0%
W/ accelerate   S/ brake & reverse
AD/ steer   Space boost
F fire rocket
Q restart   C reset camera

BUSTED

They boxed you in.
00.00

DAILY ESCAPE

DAY 1

A police pursuit with no finish line. Every section sends more cars, heavier cars and new ways to stop you. Your score is how far you got.

Losing They have to box you in: enough directions around you blocked and your speed gone. Once the box shuts it happens fast.
Boost Speed when you need it. Barge through cars and blocked roads, fly further off jumps, and power over ground that would bog you down.
Rocket Carry up to two; more ammo waits off the racing line. A hit wrecks cars and throws the rest clear. Use them wisely.
Hazards Spike strips gut your speed. Oil takes your steering and will spin you right round if you drive at it hard.
W A S D drive ← → steer S brake Space boost F rocket Q restart C camera